As my plan for my first Android game is first three month in 2011, the past week surely be my first week on it. I’ll write weekly report of the development.
For the game engine, I have three candidate Rokon, Andengine and LibGdx. Rokon is suck of course, I even can’t run the example Hello World. That’s not my fault, at first I thought I messed it up and after check the Google I found a lot of guys confront the same problem, so Rokon is out. and I glad to see this project is canceled, that’s good for the world. Am I so mean?:-)
I developed with Andengine three weeks for a prototype, and I have to say it’s a good game engine. The reason why I transfer from it to LibGdx only because the later one is better for me. The guys in Badlogic Games is so hard working, I like the updating speed of their blog and the code trunk and I got a lot of useful knowledge from them. The running speed on device is another reason I choose LibGdx. Actually the profiling post let me know this awesome engine, and my own profiling test finally let me make the decision.
In the past week, I wrote a XML parser with SAX and implemented some visual related class based on Stage and Actor. Right now, I can load a XML file and create the game scene. Not too much work I have done in this week, I should hard working.
The logo of our studio is done, but I think it need polish. I will show it at the right time.